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Monday 23rd June 2008 - 15:00
Co-op mode and new weaponry are the stars of the show, Paramount sued over Godfather game and Sports Party Wii screens
The most hotly anticipated soldier shooter of the year has finally had a few of its details leaked to the eager gaming massive. Regular readers may remember that we reported last week of a forthcoming trailer to the new Call of Duty: World at War game. The footage was released on Xbox Live last week and now we have further details for any soldier fans with itchy trigger fingers.
Developers Treyarch have talked up how they plan to 'redefine what it means to play a WWII game'. But what exactly does that mean? Well, from what we understand it includes new game modes, enemies that employ entirely new tactics and new deadly tools of the trade!
The game introduces co-operative play, bringing fresh meaning to the "No One Fights Alone" mantra with up to four-players online for Xbox 360, PS3 and PC, or two-player local split-screen on consoles. Nintendo fans shouldn't feel left out though, the Wii will also support an off-line co-op mode for two players.
For the first time ever players will experience single-player missions together for greater camaraderie and tactical execution. The co-op campaign allows players to rank up and unlock perks in competitive multiplayer by completing challenges and earning experience points, adding continuous re-playability and team-based gameplay.
Whether playing competitively or cooperatively - if players are online with Call of Duty: World at War - they will always gain experience points. Based on a player's experience rank and rank of the player's friends, Call of Duty: World at War will scale dynamically to provide a deeper level of challenge. And if that wasn't enough there's a brand new flamethrower to get to grips with! There's no confirmed release date yet, but that smart money is on a November launch.
Meanwhile, in litigation-happy US, word reaches us that studio giant Paramount is being sued by the son of the late The Godfather author, over revenues generated by the 2006 release of EA's Godfather game.